Sep 2026
- 1.09.Joined Code club in KAMK
- 3.09.Became a member of the KAMO Student Union
- 4.09.Visited Nokia office in Oulu via Kainuu branch of the Insinööriliitto
- 7.09.Joined the Math club in KAMK
Unity game developer and Game Technology student at Kajaani University of Applied Sciences, building toward a career in Gamedev in Finland.
Anna Mishenkova
Game Designer · Unity Developer · QA
Toolbox
I'm Anna, a Unity developer and Game Technology student at KAMK. My path here started at 13, when I decided I'd move to Finland and make games — that took me through design work, QA testing at SAB Games, and now building with Unity and C#.
I care about the technical foundation as much as the player experience. Whether I'm prototyping a 3D ship-in-a-bottle survival game in Unity, shipping a React study planner, or running a QA pass, the goal is the same: make something solid that is genuinely fun to use.
Outside coursework, I volunteer at Slush, join Base44 and Assembly game jams, and mentor through Technovation. My long-term goal is to become a technical producer and found my own game company here in Finland.
AI
Development
Design
Programming languages
Languages & soft skills
Building gameplay prototypes in Unity and C# — movement, combat loops, and 3D scenes.
Crafting mechanics, systems, and player experiences that are engaging and balanced.
Building modern web apps and tools with React, Tailwind, and clean, maintainable code.
Rigorous testing workflows that catch bugs early and ship reliable, polished products.
BSc studies focused on engines, gameplay programming, and production pipelines.
Designing responsive layouts and design systems in Figma, then shipping them as real UI.
Branding, posters, and social visuals — years of client work before I moved into code.
Translating product value into clear messaging, launch campaigns, and community growth.
Academic Lyceum in theoretical and mathematical physics — the backbone of my problem solving.
A mix of software products, game designs, and development tools — click any card for screenshots, process, and links.
Fast prototypes and experiments — hackathon and AI-assisted builds where I moved quick and learned by breaking things.
Everything open and public on my GitHub profile — from first commits to the portfolio itself.
Studio work, freelance builds, and studies on one side — hackathons, game jams, and volunteering on the other.
Work & Education
Kajaani University of Applied Sciences (KAMK)
Studying game technology and smart systems in Finland, building a foundation in programming, game engines, and modern web development. Outside of coursework, I also handle foreign affairs for the student community.
Itä-Hämeen Opiston Lukio
Completed the full adult high school syllabus in two years with a diploma grade of 8.79/10 and final matriculation average of Cum laude approbatur. Served as Student Council President and event supply organiser while integrating rapidly into Finnish culture and institutions.
East Telecom
Moved from the call center into the marketing department, applying the same client communication skills from a new angle to drive campaigns and messaging.
East Telecom
Handled technical issues and client conversations across East Telecom, Evo, and TPS. Focused on clear communication, calming frustrated customers, and coordinating with tech and on-site teams to fix problems fast.
SAB Games
Joined an indie mobile and web game studio during high school and transitioned from art and design into quality assurance. Did blackbox and graybox manual testing for web, mobile, and game builds; partially automated web testing with Selenium. Logged bugs in Jira, worked in Agile-Scrum sprints, and got end-to-end exposure to the full dev lifecycle from idea to deployment.
Local Advertising Agency
Started as an apprentice graphic and concept designer before age 15. Created sketches in Sketchbook Pro, vector logos in Photoshop, ad posters, and simple 3D models. Built web elements with HTML and CSS, then moved into social media marketing and 3ds Max/Maya workflows.
Academic Lyceum at the Tashkent Institute of Textile and Light Industry
Specialized in advanced mathematics and physics with university professors from nuclear physics and applied mathematics. Graduated with a diploma grade of 4.25/5 and finals average of 4.33/5, while leading student group finances and events.
Hackathons & Volunteering
Team participation
Participated in the hackathon and joined five workshops on founding, building, and entrepreneurship.
Solo / team submission
Gained hands-on game-jam experience and finished multiple projects. My submission was RPGrid, a match-3 RPG built during the jam.
Back-to-back jams
Built both a vibe-coded and a Unity prototype of Blahavn for the game jam, then migrated and reshaped StudySync into a completely new form through Lovable.
Migri & Sitra team
With a team of three, built an AI tool that scans documents and extracts the most important proof-point data from plain text and PDFs, then highlights missing or duplicate components in residence permit applications.
Slush
Managed waste-stream operations and attendee flow across high-traffic areas of a 13,000+ attendee tech conference. Handled real-time crisis management during peak hours and briefed international attendees on sustainability guidelines in English, Finnish and Swedish.
Slush Investor Day
Kept the venue running for 1,000+ investors and founders representing €4T AUM. Ran coffee and cup supply chains, fixed bottlenecks before they hit peak networking, and controlled event waste alongside other teams.
Itä-Hämeen Opiston Lukio
Funded and ran student initiatives — coffee breaks, cinema evenings, national cultural events and peer tutoring — while negotiating ad deals with local businesses. Launched on-campus retail from scratch, owning sourcing, inventory and pricing, and scaled operating capital from €20 to over €400.
Technovation
As a Technovation alumna, mentored a team of girls of mixed ages and backgrounds through the full build cycle — from idea to a working app tackling a real problem in Uzbekistan — plus submission, pitch and business plan prep for the local event.
Team of 6
With five other girls, built an app using visual programming to help students share art and hobbies, find friends, and discover communities.
Academic Lyceum at the Tashkent Institute of Textile and Light Industry
Led a group of 30 students for three years — elected twice and stepping in a third time. Ran group finances for trips, fairs, museum tours and forums, organised campus events, and made stands, visuals and decorations that raised student interest across the lyceum.
Black Metal community (VK)
Ran "Rare Black Metal Photos" on VK as lead curator and creator — interviewing musicians, translating Finnish metal content, and moderating a conservative niche community. Grew it from 3,000 to 15,000 members, the largest of its kind in the post-Soviet area, with 10–15M annual views and over 80% reach from non-subscribers.
Events, jams, and meetups I'm attending — colour-coded by what they're about.
Hackathon plus five workshops on founding, building, and entrepreneurship.
An AI-powered tool that pulls the info based on your request — everything is built live from this page's content.
Work priorities
Tick the spheres you're hiring for — the CV reorders experience, projects and skills around them.
File format
Output: anna-mishenkova-work-cv-en.pdf
Have a project in mind, a role to fill, or just want to say hi? My inbox is always open — I'll do my best to get back to you within a day or two.

Points to annathedev.lovable.app